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2 thoughts on “Smyth Introduces the A16 Real 3D Audio Headphone Processor

  • August 8, 2016 at 6:47 pm
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    Hmmm… Interesting…

    But it looks like the 96 and 192kHz modes have potential reverb times of at most 0.75s. Great for studio modeling I’m sure. But this would limit the types of acoustic spaces the system can model in hi-res, right? Places like stadiums and cathedrals with long RT’s…

    • August 9, 2016 at 12:20 pm
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      Joe, you’re right. However, as you point out this devices — and its predecessor — are not intended to recreate stadiums or cathedrals. The idea is to simulate studio sized rooms. The Realiser A16 is a tremendous step forward and provides a functionality that I’ve not seen in any other piece of hardware or software.

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